In 1952 Alan Turing, the father of the modern computer, was prosecuted for his homosexuality. He was given the choice: undergo treatment that would 'cure' him of his homosexuality or go to prison. He chose the first option. The hormonal treatment he received caused severe depression and one day in 1954 he was found dead. He had eaten an apple laced with cyanide. An inquest ruled it was suicide. A genius, worthy of the highest plaudits was mercilessly driven to death by anti-gay laws.
This week an app was pulled from the Apple app store that promised "freedom from homosexuality through the power of Jesus". The app was initiated by Exodus, a group of Christians promoting the "ex-gay" movement. They claim they want to help people change their sexuality because they say many people are struggling with unwanted same-sex attraction.
How ironic is it that a device which was born from the ideas of Alan Turing should be used to promote the misconception that killed him?
The misconception lies in the fact that gays are not struggling with their sexuality, they are struggling with narrow minded people who use their religious beliefs as justification to force their views on others. They are struggling with people who make the lives of their fellow human beings a living hell by preaching doom and eternal suffering as punishment for something that can't be changed and is perfectly natural and should be a happy circumstance. They are struggling with people who presume too much and should be told to mind their own business and stop interfering with a person's most personal, most private affairs: one's love life.
There is no power in the world or outside it that can change who you love, whether the one you love is of the opposite sex or the same. Even Jesus, that super-hero of the Christian church is powerless in that matter. Trying to force sexuality into harshly defined and questionable morals results invariably in psychological pain, misery and eventually destruction. In effect the gay cure app promotes hurt and pain in a very real way. It is far more damaging than any porn-app that Steve Jobs tries so vigourously to keep out of the Apple app store. So it is only right that this app should be pulled. It is bad enough it had been approved in the first place.
Showing posts with label appstore. Show all posts
Showing posts with label appstore. Show all posts
Wednesday, March 23, 2011
Thursday, January 20, 2011
Is Bubble Ball the rightful new king of the app store?
The king is dead, long live the king. Angry Birds is number one no more on the the iTunes app store (at the time of writing). Its successor is a humble game called Bubble Ball written by 14 year old Robert Nay. The game and the fact that a fourteen year old wrote it have taken the Internet by storm. Articles about this coup appear on major news sites and every tech blog worth its salt.
But is Bubble Ball a better game than Angry Birds or does the hype about a youthful programmer producing a 'not bad' game play a role. I decided to find out and downloaded Bubble Ball. Less than an hour later I had completed the game and decided it was fun but no where near as much fun as Angry Birds. And I am comparing like to like because I never played the full version of Angry Birds so I am comparing Bubble Ball, which is a free game to the free demo version of Angry Birds.
Bubble Ball is a game where you are given certain objects that you can use to guide a ball from one point on the screen to a finish flag while gravity acts on the ball. The objects include ramps, planks and blocks but also arrows that launch the ball left or right or gravity reversers and slow down objects. There is no denying the ingenuity involved in the creation of the levels.
It is not a tough game however. Angry Birds had me scratching my head many a time and the added incentive to finish a level at three stars instead of just one kept me launching those feathered menaces much longer than I had expected to. In Bubble Ball there is no such incentive. Finish the level and that's it. You can however add your own rules if you wish and decide you want to finish the level with as little objects as possible. This adds a little difficulty but no rewards are given for this other than your own satisfaction. In the end I scorched through the game and was glad it was a free one. Mind you, it did make me smile in a self congratulatory way a couple of times but the game is just too short and too easy.
So, do I think it remarkable that a fourteen year old could have programmed it? Yes, definitely. And if he keeps at this we will see great stuff from him I am sure. Do I think Angry Birds should have been dethroned by Bubble Ball? No, not in any way.
I am convinced that the 'young prodigy' hype did help the game and although one part of me does not begrudge the lad his fame, another part of me fears the attention overload. I hope he will manage to keep both feet firmly on the ground and keep at it. If he does, great games will spring from that mind I am sure.
But is Bubble Ball a better game than Angry Birds or does the hype about a youthful programmer producing a 'not bad' game play a role. I decided to find out and downloaded Bubble Ball. Less than an hour later I had completed the game and decided it was fun but no where near as much fun as Angry Birds. And I am comparing like to like because I never played the full version of Angry Birds so I am comparing Bubble Ball, which is a free game to the free demo version of Angry Birds.
Bubble Ball is a game where you are given certain objects that you can use to guide a ball from one point on the screen to a finish flag while gravity acts on the ball. The objects include ramps, planks and blocks but also arrows that launch the ball left or right or gravity reversers and slow down objects. There is no denying the ingenuity involved in the creation of the levels.
It is not a tough game however. Angry Birds had me scratching my head many a time and the added incentive to finish a level at three stars instead of just one kept me launching those feathered menaces much longer than I had expected to. In Bubble Ball there is no such incentive. Finish the level and that's it. You can however add your own rules if you wish and decide you want to finish the level with as little objects as possible. This adds a little difficulty but no rewards are given for this other than your own satisfaction. In the end I scorched through the game and was glad it was a free one. Mind you, it did make me smile in a self congratulatory way a couple of times but the game is just too short and too easy.
So, do I think it remarkable that a fourteen year old could have programmed it? Yes, definitely. And if he keeps at this we will see great stuff from him I am sure. Do I think Angry Birds should have been dethroned by Bubble Ball? No, not in any way.
I am convinced that the 'young prodigy' hype did help the game and although one part of me does not begrudge the lad his fame, another part of me fears the attention overload. I hope he will manage to keep both feet firmly on the ground and keep at it. If he does, great games will spring from that mind I am sure.
Labels:
angry birds,
appstore,
bubble ball,
games
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